I find working with the grid helpful. The grid helps to maintain consistency across the different layouts and make faster design decisions. Grids give more precise control over alignments and layout on different screen sizes.
This article highlights the most important aspect of the responsive grid and how product designers can adapt grids in their design workflow.
A grid is composed of 3 primary components that include columns, gutters, and margins. Let’s try to understand them —
Columns are the imaginary vertical blocks and are used to align the content. …
If you are a designer or an illustrator, possibly less or more, you are doing with the illustrations every other day.
Illustrations help to communicate complex ideas, functionality, or even the top product benefits to the novel users.
Sometimes, users find it hard to read microCopy on a mobile or desktop screen either because the characters are cluttered, hazy, or too small to read.
Crabbed or hard to read microcopy creates interface friction that results in users taking more time to complete their goals or tasks.
When the interface doesn’t qualify well for the legibility metrics, it probably results in flow resistance that often makes a user feel lost.
This article highlights the crucial factors that affect legibility in interfaces.
The quality of being clear enough to recognize or read is called legibility.
Have you ever noticed, whenever you make or answer the phone call and bring a smartphone closer to your ear, the screen automatically turns off — this is how proximity plays a role in interaction design.
The dictionary meaning of “Proximity” states “nearness in space, time, or relationship”.
By making use of the proximity, we can observe the user’s action or trigger path and in-return make an app or product respond accordingly.
Usability focuses upon how easily a user can access or use the product, app or website. …
The article is intended for passionate Product Designers* or the UX Strategists who eagerly looks forward to improving the product (or application) through continuous improvement loops.
The article will explore different perspectives of product design or UX design methodologies and their pros and cons at the same time.
It has been a challenging and mesmerising experience to work upon helpdesk app’s UI Pattern redesign. It was a long process of continuous iterations and killing my babies for approx 3 months.
The process included working upon wireframes, prototypes, layouts, styleguide, micro interactions and onboardings.
I thought it would be great to write a tiny run-through of the entire design collaboration pipeline of app redesign. …
Whenever a UI Designer prototype, he needs to focus upon every subtle detail of the product. Of course designing for a product is not a one day game, it takes dense efforts and endless revisions. UI Designer needs to create endless copies of multiple files to maintain backups of different revisions.